PROBLEM:
Few Telegram Mini Apps offer real games with quality graphics and gameplay.
DECISION:
Ton For Speed
Cutting-edge graphics and optimization
The first 3D racing game on Telegram
  • 2 game modes: “Runner” + “Drag”
  • Dynamic content management without client rebuilds
  • Unity–JS–TG Stars and TON Blockchain bridge
  • Market-leading graphics quality (CarX level, ~12 MB build)
  • 20 cars, ~2,500+ part
  • Localization: EN / RU
Cutting-edge graphics and optimization
The first 3D racing game on Telegram
  • 2 game modes: “Runner” + “Drag”
  • Dynamic content management without client rebuilds
  • Unity–JS–TG Stars and TON Blockchain bridge
  • Market-leading graphics quality (CarX level, ~12 MB build)
  • 20 cars, ~2,500+ part
  • Localization: EN / RU
0,2$
0,5$
193%
CAC (Cost per Acquired User)
Projected ARPU/month (Estimated monthly revenue per player)
Projected ROI (Expected return on investment)
3,5k
Users acquired during testing
5,2$
Daily ad revenue (~400 active users)
1,8h
Average playtime per userПлейтайм на юзера
airdrop
New Retention Model
Every day, the top players receive rewards in crypto and in-game currency.
This encourages players to play more, progress faster, and invite friends.
The timer and scores reset every 24 hours.
airdrop
New Retention Model
Every day, the top players receive rewards in crypto and in-game currency.
This encourages players to play more, progress faster, and invite friends.
The timer and scores reset every 24 hours.
ADVANTAGES
  • Telegram Mini App audience — 143M+ users

  • High technical level and easy scalability

  • Loyal and experienced team

  • Low market competition

  • With support, the project has the potential to become #1 on Telegram or any Web3 platform


Customization and tuning
02
01
ROADMAP
Preparation

  • Design and visual polishing
  • Infrastructure and database integration
  • Integration of new payment methods
  • Voiceover
Content:

  • New car decals, vehicles, parts + photo mode
  • Upload custom driver photos
  • Multiplayer
  • New locations
  • New mechanics and game modes
Further Development:

  • Transition of the in-game economy to TON
03
REVENUE
Key engine
The game features a daily TON payout system for top players.
Revenue sources
  • In-game donations
  • Subscription (Racing Pass)
  • Direct advertising
  • Ad networks
Donation motivation
  • Practical: the more you donate, the higher your chance to reach the top and earn TON rewards
  • Emotional: donations improve your look and recognition
  • Social: being part of the movement and influencing the project
Next steps
  • Multiplayer races
  • Garage mode / showroom — other players can visit and rate your cars
Requested funds: from 50.000$ - marketing

Strong professionals

CTO
5+ years of commercial development experience
30M+ players — total audience across projects
Qualification: Lead
PM/PO, GameDesigner
6+ years of project management experience
Managed cross-functional teams of 14+ people


Maksim
Maksim
Unity developer
5+ years of commercial development experience
Qualification: Senior
Nikolay
Backend developer
4+ years of commercial development experience
Qualification: Senior
Sofia
Made on
Tilda